VELLUM

    https://entagma.com/courses/ahtya-2-adding-houdini-to-your-arsenal-2-0/ahtya-2-0-pt-05-squish y-vellum-project-part-2/

    Resample: After using curves, you can use resampple to make result of poly smoother.


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    https://entagma.com/courses/ahtya-2-adding-houdini-to-your-arsenal-2-0/ahtya-2-0-pt-07-understanding-groups-in-houdini/

    Voronoi Fracture: Creates groups such as "inside" and "outside."

    • Usage: You can use these groups with the Blast node to separate or isolate specific parts of your fractured geometry.

    • Example: Apply the Blast node to target and manipulate either the "inside" or "outside" groups based on your needs.

    Screenshot 2024-07-23 at 10.29.30 PM.png


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    • Stiffness Dropoff: Adjust to make Vellum simulations more realistic.

    • Connect Adjacent Pieces: Create lines between connected objects.

    • Vellum Post Process: Add controls to refine Vellum simulations.

    • Looping Simulations: Reiterate simulations for continuous effects.

    • https://entagma.com/courses/vellum-101/vellum-101-pt-23-looping-a-simulation/


    Hard edges:


    Screenshot 2024-07-23 at 11.04.43 PM.png



    In the Vellum solver, you can make dirctly a ground (in the tab)


    A lot of different Constraints presets

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    Keep an eye on the target size. (?)

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    Try to use a remesh node on your polygon object before doing vellum simulation..

    • Using Negative Values: If you set a parameter to a negative value, it effectively disables any points with that value. For example, if you use a negative value in your simulation, after frame 30, the simulation will stop or be disabled because no points will have that negative value.

    • Application: This trick can be useful for stopping or disabling parts of a simulation by using negative values.


    Description: Use a technique to simulate an object, such as a Sphere, moving onto cloth, translating through it, and breaking it into pieces. This involves using the color transfer attribute for the interaction.

    Vellum (and grain) usually need more substeps.

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    source: https://entagma.com/courses/vellum-101/vellum-101-pt-35-sphere-packing-a-surface/

    Use a vdbreshapedf node. At offset of 3, you will expand(grow) your vdb asset.

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    when using the AttribRandomize node, the value o the left will be the min size and on the right, the weight is how frequently they will appear.

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